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Currently working feverishly on a release for Oculus Rift, Samsung Gear VR and HTC Vive, launching on Oculus Home and Steam, Q1 2016.
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The Oculus Rift and Swimming Pools
"If I were working in Oculus's marketing department, I'd be looking into these issues and likely staying up long into th...
Oculus Rift, a Steam Engine for the modern age.
I walk around these days and feel like I have a secret to share with the people I pass on the street. At my workstation at home an Oculus R...
15 feet of fun
Let's look together at some things we might be able to do in a 15 x 15 foot space using Valve / HTC's Vive solution virtual re...
Concave Dragons
The hollow face illusion in VR. Michael Abrash has now given two very public presentations on VR that have focused on cover...
Marketing VR in the year 2016 - Beyond Imagination
Let's travel to the future friends, take my hand and let's go visit the year: <<< 2016 >>> The sights...
AKIRA in VR. (aka, working with large illustrated novels in VR.)
Hey folks, Spent a little time on working with a large collection of comics / illustrations in VR and this was the results. My primary in...
Ballroom Dancing
I sometimes imagine a group of Facebook employees sitting around a table and asking themselves: "What exactly do a billion people...
The problem with hats.
Let me begin by saying that I never give fashion advice. Why? Well, no one ever seems to ask me for fashion advice. I like to think the...
Oculus Toybox Footage overlaid with real world footage of input.
Goooooooooooooooooooooooooooooooooooooooooooooooooooooooooogle.com
Here's something for the speculators out there to ponder a bit. If you are interested in reserving the the domain name "google.com...
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2015
(10)
▼
October
(1)
Oculus Toybox Footage overlaid with real world foo...
►
September
(2)
►
August
(1)
►
July
(1)
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April
(1)
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March
(3)
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February
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2014
(9)
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October
(1)
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September
(2)
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July
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March
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February
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