The problem with hats.

A look at making HMDs fashionable.

70 minutes in heaven with the HTC Vive

Where the HTC Vive taking us?

The Myth of Virtual Reality

Let me give you a few examples of making common technology instantly dissatisfying by renaming it to something that contains lofty promise...

AKIRA in VR. (aka, working with large illustrated novels in VR.)

Spent a little time on working with a large collection of comics / illustrations in VR and this was the results. My primary interest is working with large bodies of materials and quickly being able to find a particular point of interest by visually looking for it in a 3D space.

Marketing VR in the year 2016 - Beyond Imagination

I've been thinking about VR's commercial launch. Not cardboard. Not a developer kit, no. I mean the honest to God, real deal, commercial release.

Ballroom Dancing

You build a beautiful VR ballroom and invite everyone to come. Everyone does, they wander around the ballroom, dance a few waltzes and exclaim that "Why, this is simply splendid! Isn't it dear?"

The Oculus Rift and Swimming Pools.

"I believe that VR won't play nice with our existing entertainment, it is a ravenous platform that will consume and utterly replace huge chunks of our current media and technology."

The hollow face illusion in VR.

VR strongly supports the exact same visual illusions that trick us in the real world. So, it is well worth studying these types of phenomena and seeing where they might be leveraged in VR.

Thursday 16 July 2015

AKIRA in VR. (aka, working with large illustrated novels in VR.)

Hey folks,

Spent a little time on working with a large collection of comics / illustrations in VR and this was the results.  My primary interest is working with large bodies of materials and quickly being able to find a particular point of interest by visually looking for it in a 3D space.  VR obviously helps with this immensely.  It also allows you to fluidly get very close to each work in a way that isn't very natural when dealing with the images in a traditional 2D desktop.

Most importantly, it's pretty cool to be able to surf a few thousand pages of illustration like a sparrow hawk.


[note: works best if you play it back full screen, to get a tiny sense of what it's like in VR.]



You can find me @ID_R_McGregor on twitter, or send me an email at id.r.mcgregor@gmail.com.