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Ridley Software
Currently working feverishly on a release for Oculus Rift, Samsung Gear VR and HTC Vive, launching on Oculus Home and Steam, Q1 2016.
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The Oculus Rift and Swimming Pools
"If I were working in Oculus's marketing department, I'd be looking into these issues and likely staying up long into th...
15 feet of fun
Let's look together at some things we might be able to do in a 15 x 15 foot space using Valve / HTC's Vive solution virtual re...
The Myth of Virtual Reality
Let me try to write something here that's been bothering me for a couple of years now. I've attempted to write a post on it a f...
Oculus Rift, a Steam Engine for the modern age.
I walk around these days and feel like I have a secret to share with the people I pass on the street. At my workstation at home an Oculus R...
70 minutes in heaven with Valve's HTC Vive.
You belong to one of two groups. Either you received a development kit as a developer and you have unlimited access to a HTC Vive or...
The problem with hats.
Let me begin by saying that I never give fashion advice. Why? Well, no one ever seems to ask me for fashion advice. I like to think the...
Marketing VR in the year 2016 - Beyond Imagination
Let's travel to the future friends, take my hand and let's go visit the year: <<< 2016 >>> The sights...
DK2 CONFIGURATION DEMO: Now with a splash of color.
[ Note: Had an issue with the original texture file being altered by Blogger (should have seen that coming!) New link to full file availab...
Lunch at the bottom of the sea.
"If your simulation is trying to deal with an unrestrained, tracked humanoid you are going to lose, each and every time."...
AKIRA in VR. (aka, working with large illustrated novels in VR.)
Hey folks, Spent a little time on working with a large collection of comics / illustrations in VR and this was the results. My primary in...
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2015
(10)
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October
(1)
Oculus Toybox Footage overlaid with real world foo...
►
September
(2)
►
August
(1)
►
July
(1)
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April
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March
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February
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2014
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October
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September
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July
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February
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