The problem with hats.

A look at making HMDs fashionable.

Monday, 30 March 2015

Ballroom Dancing

I sometimes imagine a group of Facebook employees sitting around a table and asking themselves: "What exactly do a billion people do in VR?".  They are idly twirling an Oculus Rift headset on their polished conference table, looking back and forth between it and an open Facebook page, trying to plan their next move. These are experts in human communication and behavior.  They have a pretty damn good handle on how their Facebook...

Sunday, 29 March 2015

Concave Dragons

The hollow face illusion in VR. Michael Abrash has now given two very public presentations on VR that have focused on covering the brain's ability to process input and how misinterpretations happen along the way.  If you've not yet seen these talks, I strongly urge you to give them a look. Time well spent. Facebook's F8 Conference (March 2015): Oculus Connect (September 2014): One of the examples he recently...

Monday, 23 March 2015

15 feet of fun

Let's look together at some things we might be able to do in a 15 x 15 foot space using Valve / HTC's Vive solution virtual reality gear.  This is pretty exciting stuff. So here's what we've got to play with: 1 Room with dimensions of 15 x 15 feet. 2 lighthouse base stations (HTC / Valve) 1 headset  (HTC / Valve)2 handheld controllers (HTC / Valve) 1 test subject <"I didn't agree to any of this." - Test Subject> [Disclaimer:...